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colliny2k's gameplay for Prince of Persia (X360)
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colliny2k earned achievements in Prince of Persia

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colliny2k said...
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There are a few things I'm really liking about Prince of Persia so far. One, it feels really unique in its controls and movement. Running up and along walls, on ceilings, swinging, etc. It's not simply the ability to do these things though...it's how it's all executed. They've made it simple to do all of it and their movement pathing is the best I have ever seen in a game. Regardless of your camera angle the game seems to know exactly where you want to jump and move. The assistance given for running along thin beams and such is the perfect amount in that if you know the general direction and action you want to do...it knows too...but if you don't actually know where you want to jump/run/move you can still mess up (which is a good thing).

Then another thing I like is that even when you do mess up, you're not doomed. Your AI partner will always save you and place you back just a few steps back from where you messed up. While this may make some games too easy...it works really well in Prince of Persia because it's quite often that you mess up trying to figure out how to move from place to place. Much of the game is just running around (they make it decently fun though).

I've only fought a few enemies so far...there don't seem to be very many in the game. Is this bad? I'm not sure yet. The combat system doesn't seem that amazing...at least not from what I've seen thus far. It might change up as I progress further though.
Prince of Persia

Prince of Persia (X360)

Genre/Style: Action/Third-person 3D Action
Release Date: 02/DEC/08
VERIFIED GAMEPLAY
FIRST TIME SEEN BY gamerDNA
170 points
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Comments
It seems like Mirror's Edge could of used some of the move mechanics you're talking about. I know that much of Mirror's Edge is about how well you move and your abilities with the controls but offering features like the ones you're describing sounds as if they would be appreciated. I just might have to check this game out.
Since the original game, and I'm referring to the 1989 2D platform game here, Prince of Persia has been known for its fluid animation. (Skipping PoP 3D here) The Sands of Time smartly continued this tradition in a 3D environment and it appeared in all the 3D PoP titles after it. Definitely a plus!

I completely forgot about the narrow beams you need to cross. In the SoT trilogy you have to keep your balance while walking which made it more interesting but not much harder. Now that I remember, I remember I miss it. I really should play the SoT trilogy again to see if the latest PoP game really holds your hand as much as I thought when I first played.

One thing that's for sure is that you can't die, and as long as you have patience, you should be able to finish the game even if you're terrible at it. Fighting enemies (no, there aren't that many, and I much prefer Warrior Within's fighting system) you simply need to be saved a few times by Elika and they will no longer regenerate health, so even button mashing will eventually beat them. It's a good thing if everybody can finish a game though, and there is an Achievement for not relying on Elika's saving too much.
The SoT trilogy was definitely higher up the difficulty scale. As far as the combat goes, in my mind PoP has always been about the player versus the environment. It's you figuring out how to get from point A to point B without dropping to a messy death that brings the challenge, not the ferocity of the enemies you face.

In all of the PoP games I've almost always tried to find ways to avoid fighting, mostly because it detracts from the flow of the platforming, but also because they've never quite nailed combat. I will agree, however, that the fighting in the latest entry is the best looking of any of them.

Now I want to go play the SoT trilogy over again.
I agree about the environment being more important in PoP games than enemies.

That reminds me that The Two Thrones mixed Warrior Within's improved fighting system with the environmental puzzles normally used for level progression. If you don't like the fighting, you can solve an environmental puzzle to stealthily defeat the enemy instead. I played it that way and only had to actually fight a couple of enemies that I remember.

Boss fights in T2T are a combination of environmental puzzles and quick time events. Enemies in the latest PoP are a combination between old fashioned fights and quick time events. The amount of satisfaction depends on what gameplay you like I suppose.

For me the fighting system of WW (and I guess T2T if I had played it that way) was a success, more satisfying than the fighting in the latest PoP, even if the latter does make fights look better.
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